Medium Undead, Chaotic Evil
Armor Class 8
Hit Points 11 (2d4 + 6)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the zombie dies, it explodes in a burst of Abyssal energy. Each creature within 10 feet of it must make a DC 13 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 3 (1d6) necrotic damage.

Description

This undead creature is oozing with abyssal energies. These zombies are animated by ambient abyssal energies that have seeped into the material plane for one reason or another.

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2022 6:34:58 PM
26
6
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Coming Soon
Nobody_404

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