Armor Class
8
Hit Points
11
(2d4 + 6)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the zombie dies, it explodes in a burst of Abyssal energy. Each creature within 10 feet of it must make a DC 13 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 3 (1d6) necrotic damage.
Description
This undead creature is oozing with abyssal energies. These zombies are animated by ambient abyssal energies that have seeped into the material plane for one reason or another.
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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5/17/2022 6:34:58 PM
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26
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6
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Coming Soon
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Thanks! I'm going to us this in my adventure!