Magic Resistance. The Chronicler has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The Chronicler's spellcasting ability is Intelligence (spell save DC 10). The Chronicler can innately cast the following spells, requiring only verbal components:
At will: Tenser's Floating Disk, Identify, Detect Magic
1/day: Fog Cloud. Locate Object, See Invisibility,
Playback. The Chronicler can repeat any recorded lore it has heard or read at the command of its master.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) [damage type] damage.
Electric Shock. Ranged Weapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 8 (1d10 + 2) lightning damage.
Force Shield(Recharge 4-6). The Chronicler activates its primary defense shielding in response to an attack, increasing its Armor Class by 5 until the beginning of its next turn.
Description
A special construct designed to acquire and house knowledge of all kinds. In its creation, it was granted a semi-sentient intelligence, able to comprehend more complex commands, such as reading and recording every page of a book or scroll. While smaller in size, it possesses a few built-in means of self defense, such as a ranged electric shock, and force shield it can generate from its core. The Chronicler is also able to cast spells, meant to supplement its master's efforts to uncover knowledge in a variety of ways.
While the Chronicler is incapable of normal speech as an automaton, it can produce any recorded information it has heard or read, spoken in an inflectionless tone. Due to its greater intellect, Chroniclers often use shortened recorded phrases to "speak" with and assist their masters more effectively
In truth, with how advanced their constructed minds are, the gnomish inventors wonder if their ability to continually amass knowledge may someday lead them to achieve a true form of sentience.
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