Huge Monstrosity, Chaotic Evil
Armor Class 20 Natural
Hit Points 56 (2d10)
Speed
STR
17 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 15
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Tainted soul. This being has gone and given it's soul to shadow, renting all good out of it. The mere sight of a good aligned beast throws it into a blind rage. Because of such, it can view alignments of creatures.

 

Actions

Blind tail lash. Attacks with it's tail, dealing 1d12 poison damage and 2d6 piercing damage to all creatures in a 10 foot radius.

Ferocious roar. Lets out a horrid roar, frightening all creatures in earshot.

Claw. Attacks with it's claws, dealing 1d8 piercing damage.

Multiattack. uses either one claw attack and one blind tail lash or one claw and a ferocious roar

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Hateful rampage. On sight of a good aligned creature, it thrashes around, using 4 random attacks on each of it's turns. All of it's wisdom, intelligence, or charisma saving throws are -2. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A wyvern that has sold it's soul to the spirits of the forest in exchange for boundless power. It will stop at nothing to fulfil it masters wishes and turn the world into a forest of hate and fear. However, it's rage blocks it's path to dreaded victory.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

jenb7209

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