Large Beast
Armor Class 14 Natural Armor
Hit Points 95 (12d10 + 64)
Speed
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages Any language Ydora would know.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Web Walker: The spider ignores movement restrictions caused by webbing.

Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite: Melee natural weapon attack. Attack +5 to hit, reach 5ft., one target. Hit: 8(1d10+3), and the target must succeed on a DC 12 Constitution saving throw or take 8 (2d8) poison damage and be poisoned until the end of it's next turn.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Anaswali has 3 Legendary Action points he can use per turn. These points regenerate at the end of every one of his turns, but not before his next. These may be used during his or other enemies or Player Character turns.

Summon Brood - 2 Points: Anaswali cries out and summons forth his brood of children that have been feeding within one of the many web laden corpses in the room. A Swarm of Spiders is summoned by this at the point of the corpse. Roll initiative for the Swarm of Spiders and add them to the order.

Cocoon - 1 Point: Once per turn Anaswali can attempt to web a player entirely in a cocoon. The player must save on a DC 14 Strength/Dexterity check or be stunned until their next turn. Upon their next turn they can attempt to free themselves by making another check, or an ally can use their action to free them.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

Anaswali (left in ydoras wake guarding a seal and tomb, he longs to join her in death. His children are plentiful and are his only company in the new world.) he’s located in Marukes tunnels.

A towering figure of eight legs and mandibles chitters as it lays in an open tomb staring upward at a marble wall unmoving and undisturbed. It’s chitters turn to weeping as it’s arachnid throat struggles to mimic the cries of humans it’s heard pass through centuries ago. Above the creature is a cocoon, a small human figure wrapped in golden web as if preserved for a tomb of their own as crimson drips still fresh from the area of their throat soaking through even the golden threads. Echoes of the sobs now cascade down the wall as dozens of small arachnids now flow down the tomb and towards their largest spawn encasing it in what could mimic an embrace as they all observe the corpse crucified and enveloped above them.

Guvastahv6695

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