Magic Resistance. The arcanum spellweaver has advantage on saving throws against spells and other magical effects.
Spellcasting. The arcanum spellweaver is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanum spellweaver can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): chill touch, light, mage hand, mind sliver, prestidigitation
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): arcanist's magic aura, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, summon elemental
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): true seeing
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): foresight
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage, or 8 (1d8 + 2) bludgeoning damage if wielded with two hands.
Arcane Burst. Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 16 (2d10 + 5) force damage.
Arcanum's Resilience (3/Day). When they are hit by an attack, the arcanum spellweaver protects themselves with an invisible barrier of magical force. Until the end of their next turn, they gains a +5 bonus to AC, including against the triggering attack.
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