Large Celestial, Chaotic Good
Armor Class 16 (breastplate)
Hit Points 60 (8d10 + 16)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Athletics +8, Perception +4, Stealth +5, Survival +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Celestial, Common, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The bariaur has advantage on saving throws against being frightened.

Charge. If the bariaur moves at least 20 feet straight toward a target and then hits it with a  attack on the same turn, the target takes an extra 8 (3d4) damage.

Magic Resistance. The bariaur has advantage on saving throws against spells and other magical effects.

Sure-Footed. The bariaur has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The bariaur makes two melee or ranged attacks.

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Protection. The bariaur imposes disadvantage on an attack roll against an ally within 5 feet. The bariaur must be wielding a melee weapon to use this reaction.

Description

To those unacquainted, a bariaur was similar to a centaur, but while a centaur appeared to be a mixture of human and horse features, a bariaur was a mixture of human and ram or ewe features. Below the waist, they appeared like powerful rams or ewes.

Habitat: GrasslandMountain

Neonorgans0

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