Huge Giant, Lawful Evil
Armor Class 25 (plate)
Hit Points 500 (20d20 + 300)
Speed 40 ft.
STR
30 (+10)
DEX
16 (+3)
CON
30 (+10)
INT
18 (+4)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws STR +19, DEX +12, CON +19, INT +13, WIS +13, CHA +16
Skills Athletics +18, Perception +12
Damage Immunities Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 16
Languages Giant
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Fire Absorption: Whenever the Lord of Fire is subjected to fire damage, it takes no damage and regains a number of hit points equal to the fire damage.

Kick. When the giant enters any enemy’s space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.

Overheat. Creatures within 10 ft. of the giant are overheated from exposure to the giant's flames and have disadvantage on attack rolls. Creatures that are resistant to fire damage ignore this effect.

Too big to die. The fire giant massive bulk grants it greater protection against smaller creatures and their toothpick sized weapons. Any damage dealt to the fire giant from a creature two or more sizes smaller than itself must do at least 8 damage to inflict any damage, and any damage dealt is reduced by 4. 

Burnt to a Crisp. When Crokaos reduces a creature to zero hit points using the Sword of Surtur, he can spend one action to allow the flames of the sword to consume the creature. The burnt husk will revive after 1d4 minutes unaware that it died. The creature is now a  servant of Surtur and will spontaneously combust if it performs any action that the giant god is not pleased with.

Actions

Multiattack. The giant makes three greatsword attacks.

Sword of Surtur. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 52 (12d6 + 10) slashing damage + 17 (3d10) fire damage.

Molten Rock. Ranged Weapon Attack: +19 to hit, range 60/240 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage + 21 (6d6) fire damage

Reactions

Firey Retribution. When the fire giant gets hit by a melee attack it can evoke a burst fire, the target creature must make a DC 20 Dexterity saving throw, on a failed save the creature takes 3d10 fire damage and is pushed back 20 ft. On a successful save the creature takes half damage and it isn't pushed back.   

Legendary Actions

The Fire Giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Fire Giant regains spent legendary actions at the start of its turn.

Immolate. The giant may use its action to impose a constitution save (DC 17) on a creature within 30 ft. On failure, that creature erupts in flames and takes 22 (4d6 + 8) fire damage and is on fire. A creature that is on fire may use its action to put itself out. If a creature is already on fire, this attack causes the flames to burn faster, causing 43 (10d6 + 8) fire damage instead. On success, damage is halved and the creature is not ignited. Creatures affected by the giant's Overheat ability have disadvantage on this save.

Magma Bath. The giant commands a fire grunt to launch a tin of magma at the giant. The giant's AC increases by 3 and gains 3d6 temporary HP.

Disenchant (2 Actions): Attack with Sword of Surtur. Sword of Surtur. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 52 (12d6 + 10) slashing damage + 17 (3d10) fire damage. One random magical item on damaged creature becomes disenchanted and non-magical until the start of Crokaos' next turn

Fire wall The giant stamps one of his boots on the floor and creates a 20 feet wide 5 feet high wall of fire until the start of the next turn, It does not provide cover, beings are pushed back, and melee attacks through the wall will deal damage 2d6 damage to the attacker

Description

Crokaos is considered cunning and evil even by Fire Giant standards. This hulking fire giant stands 25 ft. tall and has been considered to be the fiercest Fire Giant chieftain of any age. His goal is world domination by any means necessary. He longs to reinstate the glorious rule of the giants with his kin above all.

He is believed to be the son of Surtur, though that is most likely a rumor originating with himself. Surtur has not refuted the claim and has gifted Crokaos with his greatsword, and the means to create an army to cleanse the world with fire.

Lair and Lair Actions

Lair and Lair Actions

On initiative count 20 (losing initiative ties), the fire giant takes a lair action to cause one of the following effects; the fire giant can’t use the same effect two rounds in a row:

Lava Plume. 1d6 lava plumes erupt from below. Select a 3x3 grid for each plume and roll a d10. Designate 1-9 for each square and if you roll a 10, then the whole area erupts. Any creature in a lava plume must make a DC 13 Dexterity saving throw, taking 3d6 fire damage on a failed save. The Lava Plume then solidifies to a rock mound that lasts for 1 round and grants half cover. 

Fire Fissure: 15ft by 5ft fissures full of lava open up in a line. Characters within that line must make a DC 15 Dexterity Saving throw and take 18d10 fire damage on a failed save falling into the lava, no damage on a successful save.

Bellows: Thick clouds of smoke and noxious gas heavily obscure the area within 60 ft, anyone within the area is blinded. Characters must make a DC 15 Constitution Saving throw if they are within the area. On a failed save the fumes fill the lungs and take 2d12 poison damage. 

Previous Versions

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