Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Spells. The Sidekick knows 2 cantrips and 2 first level spells, has 2 first level spell slots, regains spell slots after long rest
Cantrips:
ThunderClap: 2d6 thunder damage, 5-foot reach, adjacent creatures,
DC 13 Constitution Saving Throw
Guidance: 1d4 to 1 attack roll and the spell ends: duration 1 minute, concentration
Spells:
Earth Tremor: 10 ft around self, Con Saving throw or 1d6 damage and knocked prone
Cure Wounds: 60ft range, 1d8+3 heal,
Spell Save DC: 13, Spell Attack Modifier: +5
Hooves. Melee Weapon Attack: +11{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Hooves"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 11) bludgeoning damage.
Second Wind. Bonus Action Heal: +2{"diceNotation":"1d10+2","rollType":"heal","rollAction":"Second Wind"} to hit, reach self., one target.
Description
Has 5 Manuals of Gainful Excercise
5 Manuals of Bodily Health
4 Tomes of Clear Thought
2 Tomes of Understanding
Set of Horseshoes of Speed
Mithral Full Plate
SideKick: 2 levels Warrior, 2 Levels Spell Caster: Healer
Warrior Features: Attacker +2, Second Wind: 1d10+2 heal as a bonus action once a turn, Constitution Saving throw
Spell Caster Features: Healer, 2 cantrips, 2 known first level spells, 2 first level spell slots, Wisdom Saving Throw
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