Medium Humanoid (Human), Chaotic Evil
Armor Class 16 Studded leather, Cannon leg
Hit Points 100 (10d8 + 45)
Speed 25 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +6, CON +6
Skills Intimidation +3, Survival +3
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Passive Perception 13
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

 

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) slashing damage. 

Cannon leg. (Recharge 4-6) Ranged Weapon Attack: +8 to hit, range 200/800 ft., 1 target. Hit: 120 (3d12 + 4) Bludgoning damage.

Reactions

Parry. Charkoll Highyt adds 3 to his AC against one melee attack that would hit it.To do so, Charkoll must see the attacker and be holding a melee weapon.

Description

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Monster Tags: Human

Habitat: Coastal

GUY2000

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