Armor Class
16
Studded leather, Cannon leg
Hit Points
100
(10d8 + 45)
Speed
25 ft.
STR
16
(+3)
DEX
16
(+3)
CON
16
(+3)
INT
12
(+1)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
STR +6, CON +6
Skills
Intimidation +3, Survival +3
Condition Immunities
Charmed, Exhaustion, Frightened, Petrified
Senses
Passive Perception 13
Languages
Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Actions
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) slashing damage.
Cannon leg. (Recharge 4-6) Ranged Weapon Attack: +8 to hit, range 200/800 ft., 1 target. Hit: 120 (3d12 + 4) Bludgoning damage.
Reactions
Parry. Charkoll Highyt adds 3 to his AC against one melee attack that would hit it.To do so, Charkoll must see the attacker and be holding a melee weapon.
Description
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