Trampling Charge. If the zebra moves at least 20 feet straight toward a creature and then hits it with a tackle attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the zebra can make another attack with its hooves against it as a bonus action.
Tundra Adapte. Snow and other Grassland or Arctic Terrain based things, doesn't impose Difficult Terrain onto the Zebra.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Tackle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Frost Snare. Ranged Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 8 (1d8 + 6) cold damage.
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