Large Beast, Unaligned
Armor Class 16 Plate
Hit Points 102 (7d12 + 40)
Speed 50 ft.
STR
18 (+4)
DEX
12 (+1)
CON
19 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +6
Skills Athletics +6
Damage Resistances Bludgeoning, Cold
Condition Immunities Charmed
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the zebra moves at least 20 feet straight toward a creature and then hits it with a tackle attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the zebra can make another attack with its hooves against it as a bonus action.

Tundra Adapte. Snow and other Grassland or Arctic Terrain based things, doesn't impose Difficult Terrain onto the Zebra.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Tackle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Frost Snare. Ranged Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 8 (1d8 + 6) cold damage.

Monster Tags: Misc Creature

Habitat: ArcticForestGrasslandHillUrban

Mapu

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