Ambush Predator. The cave crawler has advantage on Stealth (Stealth) checks while in dim light.
Spider Climb. The cave crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The cave crawler makes two attacks: one with its bite and one with its stinger.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage and the target must succeed on a DC 13 Strength saving throw or be restrained for 1 minute. The target can repeat the saving throw at the end of each of its turns, escaping on a success.
Stinger. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
Description
This sightless centipede-like monstrosity dwells in caverns deep below ground, picking up the slightest vibrations created by unsuspecting prey.
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