Gargantuan Construct, Chaotic Neutral
Armor Class 120 Natural Armor
Hit Points 1000 (100d20)
Speed
STR
10 (+0)
DEX
25 (+7)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws CON +19, INT +19, WIS +19, CHA +19
Damage Vulnerabilities Necrotic
Damage Immunities Radiant
Condition Immunities Deafened, Grappled, Prone
Senses Truesight -1000ft, Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Blood Lightning. Deals 2d8+48 damage of a random element to all allies.

Pillar of Salt. Deals (1d4+10)*1d10 (with a min of 3 on the d10) random elemental damage to all allies.

Megiddo. 1d20+80 radiant damage to all allies, Akasha gains Fires of Megiddo (damage can no longer be cut, buff can not be removed) after the attack.

Almagest. 1d20 superior elemental damage to enemies, add 1d4 rounds to the round counter

Elemental Amplitude. (Remove all buffs from allies, Akasha gains Elemental Amplitude (deal superior damage on ranged attacks, buff can not be removed)

Ancient Flare. 5d8+40 superior elemental damage to all allies.

Karma. 1d10+90 superior elemental damage to all allies, Akasha gains Karma (Buff can not be removed by dispel. Buff is removed if Akasha takes damage 10 times in one round)

Purification. Deal 3d10+35 superior elemental damage to the 3 closest allies. Remove all buffs from all allies. Deals 10,000 true damage if Karma is active

Sky Rift. Deal 5*current_round_number true damage to all allies

Action Ranged Attack. RangedWeapon Attack: +15 to hit, range infinite ft., 1 target. Hit: 18 (1d6 + 15) random elemental damage.

Action Ranged Attack. RangedWeapon Attack: +18 to hit, range infinite ft., 2 target. Hit: 15 (1d10 + 10) random elemental damage.

Action Ranged Attack. RangedWeapon Attack: +20 to hit, reaches infinite ft., targets all allies. Hit: 33 (1d6 + 30) superior elemental damage.

Action Ranged Attack. RangedWeapon Attack: +25 to hit, range infinite ft., 3 targets. Hit: 70 (1d10 + 60) superior elemental damage.

Reactions

Reaction Name. Enter the description for your action.

 

Legendary Actions

Time Warp (1/Fight). Transform the room into a 15x20 room. At the end of each round cycle, increase the round count by 1d4. Always goes first. This does not count as an action

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

95%- Blood Lightning

85%- Pillar of Salt

75%- Transform to Phase 2, Megiddo

55%- Almagest

50%- Transform to Phase 3, Elemental Amplitude

35%- Ancient Flare

25%- Transform to Phase 4

15%- Karma

10%- Purification

3%- Sky Rift

Shikobdo

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