Armor Class
10
Hit Points
7
(2d6)
Speed
30 ft.
STR
6
(-2)
DEX
12
(+1)
CON
8
(-1)
INT
11
(+0)
WIS
14
(+2)
CHA
12
(+1)
Skills
Animal Handling +4, Deception +3, Medicine +4, Stealth +3
Damage Resistances
Fire
Senses
Darkvision 60, Passive Perception 12
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Spellcasting. Val Dalgram's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has following spells prepared:
Cantrips (at will): vicious mockery, control flames, create bonfire
1st level (4 slots): burning hands, animal friendship, fog cloud
2nd level (2 slots): misty step, alter self
Cunning Action. On each of its turns, Val can use a bonus action to take the Dash, Disengage, or Hide action.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage.
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