Armor Class
14
(natural armor)
Hit Points
66
(12d12)
Speed
20 ft., Fly 40 ft.
STR
4
(-3)
DEX
18
(+4)
CON
8
(-1)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Acid, Poison, Psychic
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Volatile Payload. Chembots are designed to carry hazardous chemicals. Whenever damage is dealt to the swarm, anyone within 5 ft. of the swarm takes 7 (2d6) acid damage.
Actions
Proboscis. Melee Weapon Attack: +10; to hit, reach 0 ft., every creature in the swarm's space. Hit: 6 piercing damage, and 21 (6d6) acid damage or 3 piercing damage and 10 (3d6) acid damage if the swarm has half of its hit points or fewer.
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