Armor Class
12
Hit Points
1
(1d4 - 1)
Speed
5 ft., Fly 30 ft.
STR
2
(-4)
DEX
15
(+2)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Damage Immunities
Fire
Condition Immunities
Deafened
Senses
Blindsight 60 ft., Darkvision, Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Head-Butt. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1d4 piercing damage.
Fire Cough. Melee/Range Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1d10 fire damage.
Lair and Lair Actions
Often found in cave in dry place, even by lava
Comments