Spellcasting. Copper is a 1st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Copper has the following Cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy
1st level (3 slots): cure wounds, detect magic, sanctuary
Artificer’s Lore. Whenever Copper makes an Intelligence (History) check related to magic items, alchemical objects, or technological devices, he can add twice his proficiency bonus, instead of any proficiency bonus he normally applies.
Gnome Cunning. Copper has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Tinker. Copper has proficiency with artisan’s tools (Tinker’s Tools). Using those tools, he can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 HP). The device ceases to function after 24 hours (unless he spends 1 hour repairing it to keep the device functioning), or when he uses his action to dismantle it; at that time, Copper can reclaim the materials used to create it. He can have up to three such devices active at a time.
When Copper creates a device, choose one of the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Description
Copper Knobberknocker is a pessimistic Chaotic Good Rock Gnome tinkerer, who walks around in a fuzzy suit and hood that he made himself; although it’s quite warm, it makes him look like a teddy bear. He begrudgingly helps with services and chores, and argues constantly with Mishann (follower of Amaunator).
Copper is a follower of the god Lathander - a deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality, and youth. Lathander favors those who dispell the undead and bless those who plant new life.
Originally from Lonleywood, Copper has moved to the frozenfar of Icewind Dale with his friend Macreadus, to investigate to everlasting rime.
Flaws. "I argue incessantly with Mishann, especially on matters of Lathander"
Fears. "I fear I will be outshone by my dear friend and rival, Macreadus."
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Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
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