Rakish Audacity. The swashbuckler adds their CHA bonus (+3) to their initiative roll
Cocky Attitude. If the swashbuckler lands a critical hit with their melee weapon, they will take an additional swing with disadvantage.
Fancy Footwork. During the swashbuckler's turn, if they make a melee attack against a creature, that creature can't make opportunity attacks against them for the rest of their turn, allowing the swashbuckler to then move away 5ft. as a bonus action.
Dashing Rogue. As a full combat action, the swashbuckler may move up to double their normal speed.
Sure Footed. The swashbuckler has advantage on Climbing and Acrobatics rolls.
Multiattack. The swashbuckler makes two melee attacks with their scimitar or two ranged attacks with their daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. The swashbuckler adds 2 to its AC against one melee attack that would hit it. To do so, they must see the attacker and be wielding a melee weapon.
Description
There are stories told of those who thrive in their lives on the high seas. Such sailors are quick of wit and silver tongued, confident and romantic, sure of foot and swordplay. The swashbucklers are those who embody the spirit of these tales, daring to sail as true to their passions as they can. Swashbucklers may be acquainted by fellow unrepentant brigands or pirates, but many rise from such disreputable stations seeking redemption. Only, how can one tell if they've met the hero that truly means well from the one that disguises their true dastardly nature?
Previous Versions
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2/2/2019 12:56:41 AM
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2/14/2019 12:05:33 AM
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1688
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Coming Soon
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