Armor Class
13
Natural
Hit Points
115
(11d8 + 44)
Speed
30 ft.
STR
19
(+4)
DEX
9
(-1)
CON
18
(+4)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Death Burn. When the golem dies, bloody acid shoots out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Dexterity saving throw. On a failure, the creature takes (5d6) acid damage and, if the creature is in the radius, is blinded until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn’t blinded.
Actions
Multiattack. The golem makes three weapon attacks.
Swipe. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit: 2d8+4 piercing damage.
Comments