Medium Beast, Neutral
Armor Class 12 (Natural Hide)
Hit Points 48 (4d10 + 2)
Speed 40 ft., Swim 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
20 (+5)
Skills Perception +3
Senses Darkvision, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Capybara has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

Capybaras are impressive beasts prized by humanoids (especially Halflings) for their loyalty, laid back nature and keen senses. Capybaras can be trained as guardians, trackers and aquatic foragers. Halflings and other Small humanoids ride them as mounts.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillSwamp

omhulme

Comments

Posts Quoted:
Reply
Clear All Quotes