Armor Class
12
(Natural Hide)
Hit Points
48
(4d10 + 2)
Speed
40 ft., Swim 40 ft.
STR
15
(+2)
DEX
18
(+4)
CON
13
(+1)
INT
5
(-3)
WIS
8
(-1)
CHA
20
(+5)
Skills
Perception +3
Senses
Darkvision, Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The Capybara has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
Capybaras are impressive beasts prized by humanoids (especially Halflings) for their loyalty, laid back nature and keen senses. Capybaras can be trained as guardians, trackers and aquatic foragers. Halflings and other Small humanoids ride them as mounts.
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