Medium Or Small Humanoid
Armor Class 10 Natural Armor
Hit Points 25 (6d6 + 6)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The [Bandit Mage] is a 2-level spellcaster. Its spellcasting ability is [INT] (spell save DC 13, +4 to hit with spell attacks). The [Bandit Mage] has the following [Mage] spells prepared:


Cantrips (at will): [Fire Bolt], [Light], [Mage Hand] 


1st level (3 slots): [Detect Magic], [Mage Armor], [Magic Missile] 

Actions

Protect. When combat start, the [Bandit Mage] cast [Mage Armor] on itself.

Spellcasting. Use a spell on the list

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) [Piercing] damage. 

Dagger(Throw). Ranged Weapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 2 (1d4 ) [Piercing] damage.

Orma85

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