Armor Class
10
Natural Armor
Hit Points
25
(6d6 + 6)
Speed
30 ft.
STR
9
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
15
(+2)
WIS
12
(+1)
CHA
10
(+0)
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The [Bandit Mage] is a 2-level spellcaster. Its spellcasting ability is [INT] (spell save DC 13, +4 to hit with spell attacks). The [Bandit Mage] has the following [Mage] spells prepared:
Cantrips (at will): [Fire Bolt], [Light], [Mage Hand]
1st level (3 slots): [Detect Magic], [Mage Armor], [Magic Missile]
Actions
Protect. When combat start, the [Bandit Mage] cast [Mage Armor] on itself.
Spellcasting. Use a spell on the list
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) [Piercing] damage.
Dagger(Throw). Ranged Weapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 2 (1d4 ) [Piercing] damage.
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