Goblin Chief. As long as there is a goblin within 5 ft. of Rotnose that is friendly to him, he gains +1 to hits and +1 to damage rolls.
Sunlight sensitivity. Rotnose is stunned by sunlight.
Spiked Club. Chief Rotnose makes 2 attacks with his longsword.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+ 2) slashing damage.
Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+ 2) piercing damage.
Description
Rotnose is a different kind of goblin, one that doesn't fear much and is used to being obeyed and ruling without question. He made his tribe move into the area when it became clear that a large band of orcs was approaching their od lair in the mountains. Goblins are many things but heroic fighters isn't one of them and would have been slaughtered. Rotnose could have gone toe to toe with an orc or two but he can't fight an entire warband. He choose to leave and find a safer home for his clan. With the arrival of the dragon, Rotnose has taken a back seat but only because he believes Ragmaw is good for the goblins around him and that if they stick with a dragon, the burning goblins will become powerful enough to never have to move home again.
HYBRID
Goblin breeding is a delicate subject, one that most don't tend to explore with any detail but given Rotnose’s size and power it's not hard to believe that one of his parents may not have been a goblin at all. Its entirely possible his strength is derived from orc, hobgoblin, bugbear or some other kind of creature.
Originally published as part of an adventure for pathfinder and adapted for D&D 5e, "The Burning Goblins", by Blue Sword Games © 2017. It is being published on D&D Beyond by me as homebrew content for the purpose of running that adventure using D&D Beyond.
CREDITS
- Lead Designer: Mark Bowen
- Design Contributions: Lewis Jiggens
- Editors: Lewis Jiggens, Bill Keene, Matthew Smith
- Illustrators: Kimberly Raby, Mark Bowen, Nele Diel, David Revoy, Tamas Baranya
Previous Versions
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5/23/2022 5:35:39 PM
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