Hidden. The clamp trap is hidden while still, and it takes a successful DC 15 perception check to find it.
Trapping master. This creature deals double damage to grappled creatures.
Antimagic susceptibility. The trap is incapacitated while in a antimagic field. If targeted by dispel magic the trap must succeed on a Con saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Trap. While grappling a creature the trap's speed is reduced to zero.
Clamp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) [piercing] damage and the target is grappled escape DC 12 if the target fails to escape the grapple by 5 or more it takes 2 (1d4) [piercing] damage.
Crunch. Melee Weapon Attack: +5 to hit, reach one grappled creature, one target. Hit: 3 (1d6) [piercing] damage.
Spring loaded. If something steps on the trap is may use its Clamp attack.
Description
These traps are used mainly by wizards in places they don't want other creatures to go to, thought sometimes sold to others for a price. They are also usually used with other deterrents.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/12/2022 8:02:04 PM
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3
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1
|
5e
|
Coming Soon
|
|
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5/19/2022 6:27:02 PM
|
2
|
1
|
--
|
Coming Soon
|
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