Medium Construct, Unaligned
Armor Class 17 Natural armor
Hit Points 18 (3d8 + 5)
Speed 5 ft.
STR
16 (+3)
DEX
5 (-3)
CON
18 (+4)
INT
2 (-4)
WIS
2 (-4)
CHA
1 (-5)
Saving Throws CON +6
Damage Vulnerabilities Cold, Fire, Lightning
Damage Resistances Slashing
Damage Immunities Piercing, Psychic
Senses Blindsight 80ft. blind beyond this radius , Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hidden. The clamp trap is hidden while still, and it takes a successful DC 15 perception check to find it.

Trapping master. This creature deals double damage to grappled creatures.

 Antimagic susceptibility. The trap is incapacitated while in a antimagic field. If targeted by dispel magic the trap must succeed on a Con saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Trap. While grappling a creature the trap's speed is reduced to zero.

Actions

Clamp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) [piercing] damage and the target is grappled escape DC 12 if the target fails to escape the grapple by 5 or more it takes 2 (1d4) [piercing] damage. 

Crunch. Melee Weapon Attack: +5 to hit, reach one grappled creature, one target. Hit: 3 (1d6) [piercing] damage. 

Reactions

Spring loaded. If something steps on the trap is may use its Clamp attack.

Description

These traps are used mainly by wizards in places they don't want other creatures to go to, thought sometimes sold to others for a price. They are also usually used with other deterrents.

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2022 8:02:04 PM
3
1
5e
Coming Soon
5/19/2022 6:27:02 PM
2
1
--
Coming Soon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainUnderdarkUrban

TheGarden

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