Large Monstrosity, Chaotic Evil
Armor Class 16 Natural Armour
Hit Points 97 (15d12)
Speed 45 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Blindsight 120 ft., Passive Perception 17
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Screech Ranged Weapon Attack: Everyone in a 120 ft. radius must make Con saving throw or become deafened and frightened of the Blight

Swipe Melee Weapon Attack: The blight uses one of its arms to hit anyone within 10 ft. and fling you aside, you take 5d6 bludgeoning damage and are knocked back 10 ft.

Throw Melee Weapon Attack: The blight grabs the closest throwable object (Rock, Tree, Player, etc.) and throws it at a player that is within 60 ft. they take 5d6 bludgeoning damage and are pushed back 10 ft. 

Reactions

Swipe Melee Weapon Attack: The blight uses one of its arms to hit anyone within 10 ft. and fling you aside, you take 5d6 bludgeoning damage and are knocked back 10 ft.

 

Description

People that have taken enough potions that the save becomes too difficult and become a horrible monster with hundreds of excess limbs and have eyes and mouths that have been filled up with skin.

wilhd27

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