Guardian Shawl. Whenever Warden Gluttony would be struck, the Shawl is instead.
Magic Threads. While the Warden's Shawl is conscious, if the Warden succeeds a Saving Throw, they receive no damage, and only take half on a failure (the Shawl takes the other half).
Multiattack. The Shawl makes up to two Ensnare attacks, or one Crunch attack.
Ensnare. Melee Weapon Attack: +8 to hit, reach 30 ft., 1 target. Hit: 8 (1d6 + 4) Bludgeoning Damage. Any target is hit is also grappled, which requires a DC 15 STR (Athletics) or DEX (Acrobatics) Check to break free. Additionally, after being grappled, the Shawl can drag the target up to 20 ft. closer.
Crunch. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 4) Piercing Damage plus 10 (2d8) Acid Damage. Has disadvantage against targets that are not grappled. After hitting a target, they are swallowed up (only one target can be swallowed at a time), during which they become restrained, blinded, and deafened. If the Shawl takes 20 or more damage in a single round, the target is regurgitated. Otherwise, at the start of each of the target's turns, they take 10 (2d8) Acid Damage.
Opportunity Attack.
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