Armor Class
16
(natural armor)
Hit Points
150
(20d10 + 100)
Speed
30 ft.
STR
21
(+5)
DEX
10
(+0)
CON
20
(+5)
INT
5
(-3)
WIS
11
(+0)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Common Understands the languages of its creator but can't speak any language but common
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Fire Absorption. Whenever the golem is subjected to fire damage, it takes reduced damage and instead regains a number of hit points equal to the fire damage dealt rounded down (no more than half damage)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 9) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (1d10 + 9) slashing damage.
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