Armor Class
9
Natural Armor
Hit Points
25
(6d6 + 4)
Speed
5 ft., The hat cannot move on difficult terrain.
STR
4
(-3)
DEX
8
(-1)
CON
6
(-2)
INT
12
(+1)
WIS
14
(+2)
CHA
16
(+3)
Saving Throws
WIS +4, CHA +5
Skills
Deception +9, Sleight of Hand +9
Damage Vulnerabilities
Fire, Slashing
Damage Resistances
Bludgeoning, Force, Necrotic, Piercing
Damage Immunities
Cold, Poison, Thunder
Senses
Blindsight 30 ft, Passive Perception 12
Languages
Common, Telepathy 30 ft Common, Telepathy 30 ft
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Tool proficiencies. Diguise Kit, Forgery Kit
Innate Spellcasting. The hat's innate spellcasting ability is [Charisma] (spell save DC 16, +8 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
(At will): mage hand, prestidigitation, minor illusion
1/day each: levitation, feather fall
Description
This floppy wizard hat has a mind of its own. It can use its mage hand or curl it's tip around an object to manipulate it. The hat can hop around to move across the ground. Use the Charlatan background from page 128 of the PHB to create a random personality for the hat.
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