Turning Fear. Any undead that has resistance to being turned that starts it's turn within 20 ft of and can see the dragon loses that ability/trait immediately. Any undead that has immunity to being turned that starts it's turn within 20 ft of and can see the dragon has the immunity turn into resistance.
Fear Resistance. The dragon has advantage on saving throws against being frightened and/or paralyzed.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage plus 1 radiant damage.
Rebuking Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw (DC 14 if an undead), taking 22 (4d10) lightning damage and take an extra 4 (1d8) radiant or necrotic damage (dragon's choice) & be turned if it is a undead on a failed save, or half as much damage on a successful one.
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