Armor Class
18
(plate)
Hit Points
42
(2d20 + 2)
Speed
30 ft., Climb 30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
15
(+2)
INT
10
(+0)
WIS
18
(+4)
CHA
10
(+0)
Skills
Acrobatics +2, Athletics +4, Insight +4, Intimidation +1, Investigation +1, Perception +4
Senses
Passive Perception 18
Languages
Common, Dwarvish, Thieves' Cant
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Halberd. Melee +8 to hit, reach 10 ft. , one target. Hit: 9 (1d10 + 4) slashing damage,
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Description
Warforged guard made to keep order in the streets. Usualy assigned in pairs of two.
Heavy due to their steel construction. They wear red capes and they rarely talk without reason.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/14/2019 9:19:52 AM
|
13
|
0
|
1.1
|
Coming Soon
|
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Posted Apr 5, 2019Thank you soo much!
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Posted May 22, 2019I have a question: why theive’s cant? Wouldn’t Modron be better?