Large Beast, Lawful Evil
Armor Class 15 Natural armor
Hit Points 123 (13d10 + 4)
Speed 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, DEX +6
Skills Intimidation +14
Senses Darkvision 120ft, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fierce mount: may be mounted and acts independently as per the intelligent mount rules.  Also may only be specifically targeted by attacks which have advantage.  All other attacks have to target the rider.  Grants a +2 ac bonus to the rider.  Grants advantage on all str dex and con saves as well as attacks against opponents that are medium or smaller.

Actions

Multiattack. 2 claw attacks.  If both hit the same target it must make a DC 14 str save or be knocked prone and restrained, and the. The warg gets a bite attack.

Action Melee Attack. Claw Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 4) slashing damage.            Bite attack:+7 to hit, reach 5, 1 target, hit 16(2d12+4) piercing damage

 

Bonus Actions

May use its bonus action to disengage or dash.  Taking its rider with it.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RichardCarpenter

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