Large Construct, Any Alignment
Armor Class 12 (Natural Armour)
Hit Points 117 (10d20 + 17)
Speed 25 ft.
STR
18 (+4)
DEX
9 (-1)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6
Skills Medicine +3, Nature +5, Perception +5
Damage Vulnerabilities Cold, Fire
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 11
Languages Druidic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Immutable Form: The Chia Golem's stone parts cannot be effected by shape changing or teleportation magic.

Growth: The Chia Golem is the host for a large growth of plants, of any sort, that grow within hollows of soil or enriched terracotta on the golem. While the relationship is symbiotic, and in many cases the plants are what keeps the hard parts of the Golem moving, they behave very different to the Golem itself. 

  • If the Golem takes cold or fire damage of 10 or above, the Golem cannot use it's vine attack or heal on it's next turn, as the plant needs to regrow. If the damage was 35 or above, the plant shrivels and cannot regrow, and the Golem dies instantly. 
  • The plants on its body are always growing, and actively piecing together any pieces of shattered armour. It regains 2d8 hit-points at the start of each turn. 
Actions

Multi-attack: The Golem makes two claw attacks.

Claws: +6 to hit, 5', one target, 2d6 + 4 slashing damage.

Vines: +6 to hit, 10', 3 targets, 2d4 slashing damage. On a hit, the Chia Golem can make a grapple check against the creature. As long as the creature is grappled, it takes 2d4 poison damage every turn.

The Golem can make grapple checks normally  and maintain grapple without dealing any damage using it's vine attack. 

The creature can use its action each turn to try and escape the grapple. The set DC for escaping the grapple is 15. 

Innate Spellcasting:

At Will: Good berry.

1/day (each): Good berry tree, Bark skin, Entangle (centred on self).

 

 

Bonus Actions

Healing: The Chia Golem can heal a creature by 2d6 hit points if roughly a foot of its body is in contact with its plants. This includes grappled creatures. If a creature finishes a short rest while in contact with the Golems plant in this way, it has the same benefits of a long rest, though the expend all their hit dice. 

Description

The Chia Golem is made from terracotta or clay. Whatever form it takes is up to it's creator, but most popular among the Druidic Circles and Monasteries that make the Chia Golem is that of a lizard or dragon. The sculpture can be as detailed or defined as you wish.

Growing in or on certain parts of the sculpture of plants - they can be of any type, and are under control of the Golem (or, as is often the case, vice-versa). These golems are most often created to be caretakers and protectors of a special spot, and remain to fulfil their duty even after their creator is dead. 

Descriptions for this monster include:

 

The green figure moves closer to you, and you see that this is far more than a homogenous mass of vines - a wide array of flowers, leaves, stems all burst out of displaced terracotta plates, half absorbed by the rainbow of greenery but guiding its growth and shape to look akin to a human figure, if rather tall and stocky.

The smell of a million different perfumes hits you all at once as the creature comes close. A beaked stone mask of a leering dragon stares blankly as the mass of writhing plants it covers twist mesmerizingly, shifting the ornately sculpted plates of terracotta held to it around and around, occasionally absorbing one almost completely, then spitting it back out to surf the waves of green. A flower, of a far more ornate shape and beauty than those within the menagerie of flora just caged in by the stone dragon, wriggles out of the dragons mouth, held aloft on a vine that seems to be offering it to you.

The golem lets out a low hum that makes the floor beneath your feet tremble, and lashes out with a mass of vines, coated in thorns and bright blue and red flowers, lacerating your torso and grasping at you with continuously growing tendrils. 

Sharp knives of terracotta and thorned fibre pierce your skin, and the creatures lets loose a screech like stone plates grinding together. 

 You strike a hefty blow against the creatures stone armour, shattering a plate of terracotta and hacking through the writhing plants and vines beneath it, even as the thorns whip against your arms and face. But, as you pull back, the plants wriggle, and begin joining broken stems together, new shoots and flowers bursting forth. Small vines begin moving the shattered pieces of terracotta back together, recreating and holding together the sculpted plate. It's almost as if your attack never hit at all. 

 

Monster Tags: constructplant

Habitat: ForestUrban

Something_Suspicious

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