Small Humanoid (Goblinoid), Neutral
Armor Class 14 (Leather Armor, Wood Shield)
Hit Points 17 (4d6 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Nightstick Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 40/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Although the Elves are the most known at the north pole, the population of Goblins is a welcome addition to the community as long as they behave themselves. Serving as security, warehouse workers, bankers, and contact with the outside world, they wear the red, green, and white stripes just like everyone else in Santa's land.

The Christmas Goblin isn't as acclimated to the weather as the elves and Santa, and are dressed with striped wool hats, hoods, jackets, and cloaks over their leather armor. Their wooden shields are painted dark blue with snowflakes and a cartographer's "North Arrow."

These security goblins are tougher and stricter than their usual North Pole kin. They have to be, the frigid Arctic is full of yetis and exotic beasts that could take weaker elves and goblins by surprise. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2019 10:05:33 PM
0
1
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Coming Soon

Monster Tags: Goblinoid

Habitat: Arctic

Farseer2020

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