Small Humanoid, Neutral
Armor Class 11
Hit Points 13 (4d6)
Speed 25 ft.
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +4
Skills Sleight of Hand +4, Stealth +4
Damage Resistances Cold, Radiant
Condition Immunities Exhaustion
Senses Darkvision 50 ft., Passive Perception 9
Languages Elvish, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The elf can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The elf can make two ranged attacks on its turn.

Sack of Marbles. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Marble Slingshot. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.

Description

Elves are small jolly creatures working for Santa. However, threaten the sanctity of their homes and the security of their jobs, and they won't hesitate to explode into battle. Santa's Helper class of elf earned their promotion by being a bit more determined and innovative than their typical elf peers. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2019 10:05:54 PM
1
0
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Coming Soon

Monster Tags: elf

Habitat: Arctic

Farseer2020

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