Armor Class
11
Hit Points
13
(4d6)
Speed
25 ft.
STR
9
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws
DEX +4
Skills
Sleight of Hand +4, Stealth +4
Damage Resistances
Cold, Radiant
Condition Immunities
Exhaustion
Senses
Darkvision 50 ft., Passive Perception 9
Languages
Elvish, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The elf can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The elf can make two ranged attacks on its turn.
Sack of Marbles. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Marble Slingshot. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.
Description
Elves are small jolly creatures working for Santa. However, threaten the sanctity of their homes and the security of their jobs, and they won't hesitate to explode into battle. Santa's Helper class of elf earned their promotion by being a bit more determined and innovative than their typical elf peers.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/14/2019 10:05:54 PM
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1
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0
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Coming Soon
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