Small Humanoid (Goblinoid), Neutral
Armor Class 13 (Leather Armor)
Hit Points 10 (3d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Elvish, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Coal Throw. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Although the Elves are the most known at the north pole, the population of Goblins is a welcome addition to the community as long as they behave themselves. Serving as security, warehouse workers, bankers, and contact with the outside world, they wear the red, green, and white stripes just like everyone else in Santa's land.

The Christmas Goblin isn't as acclimated to the weather as the elves and Santa, and are dressed with striped wool hats, hoods, jackets, and cloaks over their leather armor. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2019 10:05:47 PM
0
3
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Coming Soon

Monster Tags: Goblinoid

Habitat: Arctic

Farseer2020

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