Small Humanoid, Neutral
Armor Class 11
Hit Points 7 (2d6)
Speed 25 ft.
STR
8 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +3
Skills Sleight of Hand +4, Stealth +4
Damage Resistances Cold, Radiant
Condition Immunities Exhaustion
Senses Darkvision 50 ft., Passive Perception 9
Languages Elvish, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The elf can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Wooden Mallet. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage.

Present Throw. Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

Elves are small jolly creatures working for Santa. However, threaten the sanctity of their homes and the security of their jobs, and they won't hesitate to explode into battle using whatever improvised weapons they can get their hands on.

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2019 9:38:27 PM
1
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Coming Soon
2/14/2019 10:06:06 PM
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1
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Coming Soon

Monster Tags: elf

Habitat: Arctic

Farseer2020

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