Small Humanoid, Neutral
Armor Class 14 (Studded Leather Armor)
Hit Points 22 (4d8 + 4)
Speed 25 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +4
Skills Sleight of Hand +4, Stealth +4
Damage Resistances Cold, Radiant
Condition Immunities Exhaustion
Senses Darkvision 50 ft., Passive Perception 10
Languages Elvish, Gnomish, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The elf can take the Disengage or Hide action as a bonus action on each of its turns.

Magical Weapons. The elf's attacks are considered magical.

Actions

Multiattack. The elf can make two melee attacks with their rapier.

Striped Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Elves are small jolly creatures working for Santa. However, threaten the sanctity of their homes and the security of their jobs, and they won't hesitate to explode into battle. Though they still take time to work in the toy factories, Santa's guards are elves that have been trained to protect their brethren when the need arises.

Typically the elf guards are armed with studded leather armor and steel shields. They have a red and white striped rapier for dueling.

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2019 10:10:46 PM
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Coming Soon

Monster Tags: elf

Habitat: Arctic

Farseer2020

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