Small Humanoid, Chaotic Good
Armor Class 12
Hit Points 35 (3d6)
Speed 35 ft., Climb 25 ft. (Requires using hiking tools, speed is halved for steep or flat surfaces)
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws INT +3
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

OverWorld Scout

2 Mugician Slots

Telescope: His rusty telescope can see as far as 400 ft., but the further away past 200 the less detailed can be seen due to its fragile state.

Rusty Memory: To remember the locations and landmarks, Blazier keeps a personal language written down on his parchment to recall spots his own way on maps.

Backtrack (1 Mugician): When lost or in a peculiar situation, you can follow your footsteps up to 5 minutes worth of traveling.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d6+1) slashing damage.

Delerium. Ranged Weapon Attack: +4 to hit, range 90 ft., 1 target. Hit: (1d6+2) psychic damage.
The target must succeed a (DC 14) Intelligence saving throw or they will have disadvantage on all melee attacks against you until the end of their next turn.

Pebble Storm. Ranged Weapon Attack: +4 to hit, range 40 ft., 1 target. Hit: (5d4+2) bludgeoning damage.

Description

With his hiking gear, monocular telescope and pointed green hat, Blazier seems to be dressed for adventure. He's a short guy with light yellow skin, wild green eyes, a fashionable grey goatee, and a hillbilly accent.

ZuzuFurHire

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