Huge Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 167 (15d12 + 70)
Speed 70 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +5, CON +10, WIS +6, CHA +8
Skills Perception +6
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Can understand Common and Draconic but cannot speak.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Primed. When primed punches coat the target in time delayed slime, that explodes in two of their turns. Exploding causes 5d8 fire damage to the creature. This slime can be removed with a DC 16 dexterity check.

Auto-Dash. Brachydios can dash without needing to use it's actions to do so.

Actions

Multiattack.  It makes two attacks with its punch.

Punch. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) Bludgeoning damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., up to two targets. Hit: 15 (2d8 + 6) bludgeoning damage.

Headbutt. Melee Weapon Attack: +11 to hit, 10 ft. radius. Hit: 17 (3d10 + 6) Fire damage.

 

Legendary Actions

The Brachydios can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Brachydios regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Prime (Costs 2 Actions). The Brachydios licks its fists to prime the slime that coats them for two rounds.

Habitat: Mountain

MonsterHunterKing

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