Primed. When primed punches coat the target in time delayed slime, that explodes in two of their turns. Exploding causes 5d8 fire damage to the creature. This slime can be removed with a DC 16 dexterity check.
Auto-Dash. Brachydios can dash without needing to use it's actions to do so.
Multiattack. It makes two attacks with its punch.
Punch. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) Bludgeoning damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., up to two targets. Hit: 15 (2d8 + 6) bludgeoning damage.
Headbutt. Melee Weapon Attack: +11 to hit, 10 ft. radius. Hit: 17 (3d10 + 6) Fire damage.
The Brachydios can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Brachydios regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Prime (Costs 2 Actions). The Brachydios licks its fists to prime the slime that coats them for two rounds.
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