Brittle Defense. The Chardalyn Crystalian is resistant to all damage. However when it loses a total of 50 hp or receives a critical hit it becomes vulnerable to all damage until it is repaired.
Brute. A melee weapon deals one extra die of its damage when the Chardalyn Crystalian hits with it (included in the attack).
Constructed Nature. The Chardalyn Crystalian doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest..
Enchanted Hop. The Chardalyn Crystalian can hover up to 10 ft. in the air as part of its movement. if it is airborne when it's turn ends it floats harmlessly back to the ground.
Magic Resistance. The Chardalyn Crystalian has advantage on saving throws against spells and other magical effects.
Multiattack. The Chardalyn Crystalian makes two pike attacks.
Pike. Melee Attack: +10 to hit, reach 10 ft. and range 20/60 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Hopping Strikes. The Chardalyn Crystalian hops three times in increments of 10 feet. every time it lands creatures in a 10 foot long line in front of it must make a DC 15 dexterity save, taking 2d10+6 damage on a failed save or half as much on a success. creatures can be hit by multiple hops.
Parry. The Chardalyn Crystalian adds 3 to its AC against one melee attack that would hit it. To do so, the Chardalyn Crystalian must see the attacker and be wielding a melee weapon.
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