Flaming body. Any creature within 5 feet of the Charred Devil takes 5 (1d10) fire damage.
Devil's Sight. Magical darkness does not impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The Charred Devil makes four attacks on its turn, three with its claws, and one with its Hellblade. it may replace any one of these attacks with a Fireblast.
Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 6) slashing damage.
Hellblade. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 6) slashing damage plus 9 (3d6) fire damage.
Fireblast. Ranged Weapon Attack: +7 to hit, range 150/600 ft., 1 target. Hit: 22 (5d8 + 2) fire damage. All creatures within 5 feet of the target must then succed on a DC 16 Dexterity saving throw, or take 3 (1d6) fire damage. The devil then must wait two rounds before it may use this attack again.
Description
Horrible fiends, the charred devils act as personal torturers of archdevils. Charred devils tall, gaunt, with skeletal frames that appear to be made of a charcoal like substance as hard as steel, that burn with an inner fire. They have curved, twisted horns, four clawed arms, and eyes of ember. They carry swords of Ash and fire that they use to devastating effect. Charred Decils also have long skeletal wings, that seem to have small motes of ash fly off of them, like an eternally burning piece of parchment. Charred devils delight in the torture of mortal souls, and keep a stash of weapons of horrible torture, exactly for the purpose of tormenting souls. Charred devils are challenging foes to fight, but can't stand the cold, as it begins to extinguish their inner flames.
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