Medium Humanoid (Human), Any Lawful Alignment
Armor Class 15 Half Plate
Hit Points 36 (5d8 + 15)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Embalm. Once the unwavering initiate is killed the summoner of the initiate may use their action and make a DC 13 Medicine or Arcana check to revive the unwavering initiate but they now classify as an undead rather than humanoid, the unwavering initiate lasts for 1d4 rounds after this is done (on the final round at the end of their turn they are unsummoned). 

Actions

Multi attack. The unwavering initiative makes two weapon attacks. 

Katar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage. 

Spear. RangedWeapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Counter Attack. In reaction to a creature making an attack roll against the unwavering initiate whilst within 5ft of it the initiate can make one spear or katar attack against that target. 

Description

Costs two mana of any color and a white mana. 

Monster Tags: humanoidHuman

Habitat: DesertUrban

drdeatheer

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