Antimagic Susceptibility. The golemn is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the golemn must succeed on a Constitution saving throw against the caster's spell save DC or fall prone.
Gory Armour. after drinking blood, it heals 2d4 and increases its AC by 2 until next attacked.
Multiattack. The golemn makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., three targets. Hit: 5 (1d6 + 2) bludgeoning damage.
Ray of Death. ranged weapon attack: 1d12+2 necrotic damage.
Description
a stone body with blood pooling between it's cracks and beneath it's eyes, yet the golemn still wears a cold, sad expression on its face.
Lair and Lair Actions
lives in a cold cave, along with it's creator, the evil witch Drecen. runes are engraved on it's walls that let it cast hold person once a day while inside.