Large Construct, Neutral Evil
Armor Class 19 (natural armor)
Hit Points 25 (5d10 + 9)
Speed 25 ft.
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
18 (+4)
CHA
2 (-4)
Saving Throws STR +10
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Necrotic
Condition Immunities Deafened, Stunned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages -- telepathy
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Antimagic Susceptibility. The golemn is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the golemn must succeed on a Constitution saving throw against the caster's spell save DC or fall prone.

Gory Armour. after drinking blood, it heals 2d4 and increases its AC by 2 until next attacked.

Actions

Multiattack. The golemn makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., three targets. Hit: 5 (1d6 + 2) bludgeoning damage.

Ray of Death. ranged weapon attack: 1d12+2 necrotic damage.

Description

a stone body with blood pooling between it's cracks and beneath it's eyes, yet the golemn still wears a cold, sad expression on its face.

Lair and Lair Actions

lives in a cold cave, along with it's creator, the evil witch Drecen. runes are engraved on it's walls that let it cast hold person once a day while inside.

Monster Tags: construct

Habitat: Underdark

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