Blood Memory: If the blood sorcerer has tasted the blood of a creature, it can peer into the memories of the creature. Additionally, the blood sorcerer has advantage on Charisma (Deception, Intimidation, and Persuasion) checks made when interacting with the creature.
Spellcasting. The blood sorcerer is an 11th-level spellcaster. The blood sorcerer's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The blood sorcerer has the following spells prepared:
Cantrips (at will): acid splash, friends, mage hand, mending, resistance, spare the dying
1st level (4 slots): cure wounds, detect poison, mage armor
2nd level (3 slots): lesser restoration, protection from poison
3rd level (3 slots): life transference, revivify
4th level (3 slots): death ward, private sanctum
5th level (2 slots): contagion, danse macabre
6th level (1 slot): create homunculus
Treat Poison (3/Day). As a bonus action, the blood sorcerer can cure a creature that is poisoned, removing the condition.
Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
Sanguis Siphon. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d8) necrotic damage. The blood sorcerer is healed for half of the necrotic damage done.
Blood Boil (1/Day). The blood sorcerer selects up to 3 creatures it can see within 30 feet of it. A creature must succeed on a DC 14 Constitution saving throw or take 16 (3d10) necrotic damage.
Description
The study of the vital fluids is critical to understanding the ebbs and flows of life. Many healers study the ebbs, flows, and afflictions to blood, lymph, and other bodily humors to best treat their patients. Some practitioners of the arcane arts choose instead to focus their study to only blood, and through this learning have become able to subtly manipulate it through arcane means. The blood sorcerer is one such magic user, able to diagnose virulent diseases and bloodaffecting toxins. The most studious of these sorcerers are able to peer into the past memories and deeds of one whose blood is being examined.
Boiling Blood. Not all of the blood sorcerer's abilities are benign. Should they be angered they are capable of boiling the blood of a creature within its veins, hemorrhaging its blood vessels or siphoning the life force out of a creature to empower their own abilities.
Thirst for Blood. Nor are all blood sorcerer's themselves benevolent. Some may be corrupted by a desire to understand the nature of life at a deeper level and have developed a thirst for blood. While not vampiric in nature, these individuals have refined their ability to manipulate blood magic for malevolent and selfish means.
Previous Versions
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