Large Undead, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 237 (19d10 + 133)
Speed 20 ft., fly 60 ft., swim 60 ft.
STR
24 (+7)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +5, CON +12, WIS +6, CHA +10
Skills Arcana +8, History +8, Perception +11, Stealth +5
Damage Resistances Fire, Necrotic
Damage Immunities Acid, Lightning, Thunder
Senses Blindsight 60 ft., Darkvision 120 ft., Tremorsense 10 ft., Passive Perception 21
Languages Aquan, Common, Draconic Aquan, Common, Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the Acidwraith Fails a Saving-Throw, it can choose to Succeed instead.

Acidic Body. A creature that touches the Acidwraith or hits it with a Melee Attack while within 10 feet of it takes 5 (1d10) Acid-damage.

Spider Climb. The Acidwraith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The Acidwraith makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 1 Piercing-damage plus 18 (2d10 + 7) Poison-damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) Acid-damage.

Pseudopod. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) Acid-damage.

Acid Breath (Recharge 5–6). The Acidwraith exhales acid in a 60-foot cone. Each creature in that area must make a DC 20 Constitution Saving-Throw, taking 58 (13d8) Acid-damage on a Failed save, or half as much damage on a Successful one.

 

Legendary Actions

The acidwraith can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time and only at the end of another creature's turn. The acidwraith regains spent Legendary Actions at the start of its turn.

Detect. The acidwraith makes a Wisdom (Perception) check.

Pseudopod Attack. The acidwraith makes a pseudopod attack.

Wing Attack (Costs 2 Actions). The acidwraith beats its wings. Each creature within 10 feet of the acidwraith must Succeed on a DC 20 Dexterity Saving-Throw or take 14 (2d6 + 7) Acid-damage and be knocked Prone. The acidwraith can then fly up to half its flying speed.

Monster Tags: Cult of the DragonundeadElemental

Habitat: SwampUrban

MadHatter_Himself

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