Huge Monstrosity, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Skills Perception +5, Stealth +6
Damage Immunities Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Avatar’s innate spellcasting ability is Charisma (spell save DC 15). The Avatar can innately cast the following spells, requiring no material components:

At will: animal friendship (snakes only)

3/day: suggestion

1/day: fear

Legendary Resistance (1/Day). If the Avatar fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Avatar has advantage on saving throws against spells and other magical effects.

Relentless (Recharges after a Short or Long Rest). If The Avatar takes 33 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The Avatar makes two melee attacks, but can use its bite and constrict attacks only once each.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) thunder damage.

Constrict. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) lightning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the Avatar can’t constrict another target.

Lightning Bolt (Recharge 6). The Avatar shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 16 Dexterity saving throw, taking 20 (5d8) lightning damage on a failed save, or half as much damage on a successful one.

 

Legendary Actions

The Avatar can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Avatar regains spent legendary actions at the start of its turn.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) thunder damage.

Lightning Bolt (2 actions) (Recharge 6). The Avatar shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 16 Dexterity saving throw, taking 20 (5d8) lightning damage on a failed save, or half as much damage on a successful one.

Monster Tags: monstrosity

Habitat: DesertForestSwamp

Khaimerick

Comments

Posts Quoted:
Reply
Clear All Quotes