Bardic Proficiencies. Brivulir has proficiency in the flute, lute, and hand drum.
Hare-Trigger. Brivulir can add his proficiency bonus (4) to initiative rolls.
Jack of All Trades. Brivulir can add half his proficiency bonus, rounded down (+2), to any ability check he makes that doesn’t already include it.
Spellcasting. Brivulir is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Brivulir has the following bard spells prepared:
Cantrips (at will): mage hand, mending, thunderclap, vicious mockery
1st level (4 slots): charm person, cure wounds, feather fall, mage armor, thunderwave
2nd level (3 slots): blindness/deafness, heat metal, hold person, shatter
3rd level (3 slots): dispel magic, fear, fireball
4th level (3 slots): dimension door, greater invisibility
5th level (2 slots): dominate person
War Caster. Brivulir has advantage on CON saving throws made to maintain his concentration on a spell when he takes damage, and can perform the somatic components of spells even with weapons or a shield in one or both hands.
Countercharm. Brivulir performs until the end of his next turn. During that time, Bivulir and any friendly creatures within 30 ft. that can hear him gain advantage on saving throws against being frightened or charmed.
Rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: (1d8 + 6) piercing damage.
Dancing Rapier Activation. Brivulir tosses his Dancing Rapier into the air and speaks the command word. The sword hovers, flies up to 30 feet, and attacks. Melee Weapon Attack. +10 to hit, reach 5 ft., 1 target. Hit: (1d8 + 6) piercing damage.
Dancing Rapier Attack. While the sword hovers, Brivulir can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of him and attack. Melee Weapon Attack. +10 to hit, reach 5 ft., 1 target. Hit: (1d8 + 6) piercing damage.
Immediately after it attacks for the fourth time, it flies up to 30 feet and tries to return to Brivulir's hand. If he has no hand free, it falls to the ground at his feet. If the sword has no unobstructed path to him, it moves as close to him as it can and then falls to the ground. It also ceases to hover if he grasps it or moves more than 30 feet away from it.
Bardic Inspiration. A creature other than Brivulir within 60 ft. that can hear him gains an inspiration die (1d10). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. This can be used 5 times per short rest.
Rabbit Hop. Brivulir jumps 20 ft. without provoking opportunity attacks, if his speed is greater than 0. He can use this 4 times per long rest.
Brivulir can take 3 legendary actions per round, each immediately after a different creature's turn. These uses reset at the end of each of his turns.
Dancing Rapier Attack. Brivulir makes an attack with his Dancing Rapier, whether it is held or hovering.
Hold Person. Brivulir uses hold person.
Vicious Mockery. Brivulir uses vicious mockery.
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Posted Feb 22, 2024Image created using Hero Forge.