Armor Class
13
Natural Armor
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
17
(+3)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Whack: the baby zombie whacks the person for 2d6 bludeoning damage
Reactions
Shield: it can increase its natural armor by 5
Description
Its a fast baby zombie
Comments