Armor Class
12
Hit Points
12
(6d20 + 2)
Speed
30 ft., Swim 45 ft., Burrow 20 ft.
STR
14
(+2)
DEX
14
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
14
(+2)
CHA
5
(-3)
Skills
Stealth +1
Damage Immunities
Poison
Condition Immunities
Blinded
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Swamp Camouflage. The bloodpole has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Multiattack. The Bloodpole makes one attack with its bite. If that attack hits, the bloodpole can make one tail attack against the same target.
Bite. +1 to hit, 2 (1d4) piercing damage. The target must succeed a DC 7 Strength saving throw, on a failed save, the target is grappled and the Bloodpole can use its bonus action.
Tail swing. +2 to hit, 4 (1d6 +1) Piercing damage
Bonus Actions
Drain. 7 (2d8-1) necrotic damage. This bonus action can only be used on a successful grapple.
Description
A snake like entity with a splitting eye that opens to a gaping maw.
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