Sunlight Sensitivity. While in sunlight, the Unremembered has disadvantage on attack roles, as well as on wisdom (Perception) checks.
Detect Sentience. The Unremembered can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Innate Spellcasting. The unremembered is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +5 to hit with spell attacks). The unremembered has following innate spells prepared:
Cantrips (at will): Mind Sliver, Guidance
1st level (5 slots): Charm Person, Inflict Wounds
2nd level (3 slots): Detect Thoughts, Enthrall, Crown of Madness
Multiattack The unremembered can cast a spell and make an attack action
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) bludgeoning damage.
Tendril. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: The target is grappled (escape DC 12). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
Description
The Unremembered are beings that wander the realm of the Threshold that connects various portals throughout the world of Kartharn. They were once human and now they serve the eldritch god of secrets and knowledge in his world. often they can be found sifting through memories of beings that passed through the realm or were turned into unremembered. this process is called blood scrying.
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