Barrel Traits: Depending on what the Barrel Golem is filled with will change its passives.
Empty Barrel: Gains none of the stat buffs or debuffs, but can store things into them.
Oil Barrel: If set on fire for more than 4 turns it shall explode in a 25 foot radius dealing (4d8+12) and setting everything on fire that's hit by the explosion, may also lace floor with oil causing everything that moves in a 15 foot radius of the golem to slip and fall including the golem.
Gun Powder Barrel: If shot immediately explode in a 40 foot radius dealing (6d12+20) damage
Water Barrel: Immune to fire damage, may also let out water to extinguish fires.
Alcohol Barrel: gain +4 to all damage roles, but role a d100 if it lands on a 1 or a 2 the golem goes berserk and attacks any and everything for 3 turns.
Mace Smash: Make a smash with one of the mace arms it has +5 to hit, and (2d12+6) damage, if a nat20 is scored enemy is stunned for 1 turn
Oil Spew: Leak oil in a 15 foot radius of the Golem. If anything moves inside the oil make a 15 Dex save or be afflicted with "prone".
Self Destruct: If the owner (or creator) requests the Golem shall commence a self destruct protocol where it explodes and everything in a 10 foot radius takes (2d12+10) damage
Description
Golem made of barrels, usually used by popular bars for protection and aesthetic, but can also be used for protection as well. The mafia also uses them to pack illegal goods and bodies into.
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