Huge Swarm of Tiny beasts, Chaotic Evil
Armor Class 20 Natural armour
Hit Points 32 (4d8 + 2)
Speed 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +6
Skills Intimidation +25
Damage Vulnerabilities Lightning, Necrotic
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Piercing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered, Petrified (Aberrant Armor Only); Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Tremorsense, Passive Perception 10
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Movement. The Crab moves forward once.

Melee Attack. Pincers: 8+ to hit, reach 20 ft., 1 target. Hit: 4d6 + 2 slashing damage. 

Melee Attack. Poison claws: 10+ to hit, reach 10 ft., 1 target. Hit: 4d6 + 2 slashing damage, and on the attacked players next turn they take 2d6 poison damage.

Reactions

If the players attack first, the monster gets a double turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Each Crab is large and coloured a dull red. Each claw is full of venom.

These crabs attack in massive swarms, often overwhelming solo travellers.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

Shadow_Glitch

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